We should start with a 2D editor with minimal functionality, after the edit is made a file describing the edit is downloaded and the designer can play with the file. Afterwards, with each subsequent edit, a diff file is downloaded and diffed with the old map and then ran on the players computer.
We should then add a simple 3D editor for designing objects (trees, rocks, walls) that can be used within a designed map.
With this we can then move onto a full 3D map designer.
Saturday, January 16, 2010
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